Realtime Audiovisual Sequencer
MIDI Triggered Live Animations Performed Live
February 19th, 2020
My goal for the next year or so is to publish a new one minute documentation of a realtime audiovisual performance every day before I go to sleep. I also plan to stream my process on twitch.tv/thornebrandt
Mobile Brain Training App for Unity
November 23rd, 2017
I was commissioned to develop some minigames for a mobile app for the brain training company MindKick LLC. I thought that it would be a useful opportunity for me to develop experince in Test Driven Development in Unity.
Unity has a built-in test tools that parse files for a [Test] Attribute within a C# files in the Editor folder, and displays the passing or failing describe blocks within a test window inside of the Unity Editor.
Test Driven Development
How I Learned To Stop Worrying and Love Tests
October 1st, 2017
September 27th, 2017
August 19th, 2017
Shiftgig is basically an ondemand staffing company with a pool of pre-vetted specialists in a variety of fields. This type of business model requires different interfaces for clients, workers, internal account managers, and public facing marketing for potential customers.
I was hired at Shiftgig to diagnose a loading time problem on a backbone-powered admin calendar app in 2014. Backbone was all the rage in that era, so I developed their new work stack, which consisted of grunt compiling backbone.js, jshint linting, and QUnit testing, namespace conventions, bootstrap grid system and media queries, classical inheritance of basic view functions such as afterRender, relied on an event-driven PubSub code design pattern, and created modular helpers to facilitate rapid development.
See some code samples and design examples