![Vr](/images/headings/vr.png)
Bank History
Educational Virtual Reality Diorama
![](/images/bankhistory/panorama.jpg)
I was hired to create a VR educational diorama for the history of a bank. The mood board of the environment could best be described as "gold dust hologram." There was a simple interface with over thirty dynamic gold statues that emerged and dissolved into dust. There as also a bank vault with interactable physical objects.
![](/images/bankhistory/platform.jpg)
![](/images/bankhistory/carriage.jpg)
![](/images/bankhistory/prospector.jpg)
![](/images/bankhistory/bank_vault.jpg)
The most challenging aspect of this project was that it had a strict requirement of 90fps on the mobile Vive Focus 3 while maintaining advanced particle effects such as volumentric lighting. I achived this by creating custom shaders that faked a particle effect for the transitions. For the volumetric lighting, I faked this with carefully placed planes that implemented a custom scroll shader that looked like dust slowly drifting in front of a light. Combined with a rotating skybox and minimal turbulent particles ( to make the scrolling dust look less uniform ), I think it achieved a nice affect while not being very processor intensive for the mobile devices.
![](/images/bankhistory/shader.jpg)
![](/images/bankhistory/fake_volumetric_lights.jpg)
I'm happy with the final product and believe that the particles combined with the spatiallized audio of the transitions work together to create a sublime immersive experience. Here's a short clip from a playthrough.