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Thorne Brandt

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Publication

DADS Interview

South Side Weekly

November 22nd, 2017

Had the privilege of being interviewed by Erisa Apantaku of SouthSideWeekly a few weeks ago and the audio and are located on their site
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Robot flyswatter

Test Driven Development

How I Learned To Stop Worrying and Love Tests

October 1st, 2017

I was shamefully late in appreciating tests. I saw them as monotonous labor, more complex, cumbersome, and twice as time consuming as the actual code they were supposed to be testing. When I was getting started with front-end unit testing ( phantom, mocha, jasmine ), most of the time it was the tests themselves that were broken. I would spend hours stubbing methods with near-copies, which gave me the frustrating sense that I wasn't actually testing anything. Then when the code changes, you have to basically start all over again. This post is meant for anyone that is feeling similarly discouraged by the apparent lack of value compared to the effort and time-sink required for testing.
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Skull

One Way FaceSwap

February 23rd, 2017

I've stumbled upon down the first step for developing face swap feature, and it's quite entertaining by itself. Facial tracking, poisson blending, and model creation. For this example it can be manually triggered, on things which aren't necessarily faces, which means you can now finally safely faceswap with your cat!

You can try out the experiment yourself here , considering you have a webcam, are in a well lit area, and are using Chrome.

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Skull

Face Tracking Glitches: OffCenter

February 22nd, 2017

I'm trying to create a faceswap feature.

In trying to debug the facetracking problem in which the alignment was off and my drapes were consistently becoming the face, I am now capturing the image data for the mask on every frame. Because of the difference in scale, it creates almost a liquid displacement effect which I thoroughly enjoy.

TODO - create a tool that exagerrates this.

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Nums

Aura Reading

Kinect Installation

December 16th, 2016

This was an installation for Digital Art Demo Space as part of the pre-show for Nothing Up My Sleeve show that would project a unique distinctly textured 'aura' onto each individual person and allow Hannah Simon Kim to provide personalized interpretations of the shapes.

This trick was accomplished using Unity scripts, a Microsoft Kinect hidden above the projector, and a lot of calibrating.

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